![]() HighlightAnamorphicAlignmentFactor=0.000000 ![]() ![]() Lastly, I also created a lens overlay, bristling with CRT style flavor to really make you feel like you're looking through the lenses of your cumbersome cyber augmentations.Techniques=Colourfulness,Tonemap,HDR,LiftGammaGain This helps unify the colors in the game and also fixes a minor issue where character portraits and light would be overblone, and lose detail. I've also pulled from vintage cyberpunk aesthetics like Akira and Ghost in the Shell, and added a hazy purple-shifted palette. The main intent with Shockwave was to play up the moody, oppressive atmosphere of Citadel Station, with deeper, richer shadows and bright shocking highlights, similar to what we saw with the Night Dive demo a few years ago. So with SS:EE released, I thought I'd dust off ReShade and see what I can do wioth System Shock, with a preset I lovingly call ShockWave and I'd love to hear what you guys think! (Pics at the bottom for your viewing pleasure) ![]() So one of my favorite things to do when I'm replaying older games is to try and give them a new (but subtle) coat of paint with some visual tweaks, like you see over in Skyrim modding with ENB's and stuff. ![]()
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